01

Choose the problem before the Pal

A Pal can look exceptional on a broad tier list and still fail the task in front of you. Base work is constrained by walking routes and station access. Travel is constrained by saddle technology and acquisition. Combat changes with the target and with how much of the damage comes from the player.

Start with the bottleneck, not the name at the top of a list. That turns a vague search for the best Pal into a decision you can test in one production cycle, one route or one fight.

Base output
Compare workers by assignment and pathing
Map travel
Compare mounts by access, stamina and speed
Boss or raid
Build for element, arena and partner skill
Breeding goal
Define the role before choosing passives
02

For base work, open the role matrix

The base-worker guide compares Electricity, Handiwork, Kindling, Lumbering, Mining, Cooling, Medicine, Planting, Gathering, Watering and Transporting separately. It also explains why body size, night activity and unrelated jobs can erase a raw suitability advantage.

Do not replace an entire roster at once. Change the Pal assigned to the slow station, observe a full cycle, and keep the replacement only if the real output improves.

03

For travel, choose the next reachable mount

The fastest endgame mount is not the best next target if its region, capture difficulty or saddle is still locked. The flying-mount guide moves from the first practical flight through midgame upgrades to Jetragon and invested late-game alternatives.

Compare access, stamina, hovering and route conditions before raw speed. A mount that is available now and completes the route safely creates more value than a theoretical winner you cannot use.

04

For combat, define the target

  1. 01

    Write down the target's element and whether the fight changes phase.

  2. 02

    Check whether the arena rewards flight, ranged pressure, mobility or sustained ground damage.

  3. 03

    Choose partner skills and passives that support the player's actual weapon and damage plan.

  4. 04

    Test the team on the intended boss instead of treating a general tier placement as proof.

S

Sources and version notes

Sources support the facts above; wording and route decisions are independently written for this guide.

Found a version change? Email chaodochao@gmail.com.