01

The four-slot rule

Pals can appear with zero to four passive skills. One Pal cannot carry duplicate copies of the exact same passive, although separate passives that affect the same attribute generally combine unless a description says otherwise.

That distinction matters when planning a build. You are stacking compatible effects, not cloning one line four times.

02

Where passives come from

Wild catches and eggs are the ordinary sources. Breeding can pass one or more traits from either parent. Some species have fixed or special sets, Yakumo can influence acquisition, and the World Tree introduces aura, relic, implant and Ominous Egg routes for unique passives.

Gold passives can also interact with the Pal Surgery Table. Before spending a rare route on a Pal, make sure the result supports a real combat, mount or production role.

03

A clean inheritance workflow

  1. 01

    Write down the two to four passives the role actually needs.

  2. 02

    Select parents that carry target traits with as few unwanted extras as possible.

  3. 03

    Keep intermediate offspring that isolate two or three desired traits.

  4. 04

    Combine the clean intermediates, then evaluate the result in its real station or matchup.

04

Build by role

A mount wants movement and stamina value. A base specialist wants work speed, efficiency or sustainability. A raid attacker wants damage that matches the boss and may benefit from player-synergy traits. Mixing all three goals creates a rare Pal that is mediocre everywhere.

Use the tier of a passive as a clue, not the decision. A lower-rarity trait that directly solves the assignment can outperform a prestigious trait aimed at another role.

S

Sources and version notes

Sources support the facts above; wording and route decisions are independently written for this guide.

Found a version change? Email chaodochao@gmail.com.